Item Tweaking/Balance
Publié : 02 févr. 2021, 19:05
Hello!
I hope everyone is doing well through these tough times. I was intending on posting some ideas during the break in December though since the big update occurred at that time I figured the Dev's and everyone worked hard to give us a better enjoyment of the game and all was busy.
So here I am posting this thread and I wish that it can bring some more balance to the game.
Crowns/Helmets:
https://gyazo.com/b805d2e2446a5c45584e4724e30d2d52
The above is a crown of life. (The titanium helm gives 150 health)
https://gyazo.com/f8fc3d7ba00742e3d56e8797d23b6095
The above is the crown of mana. (The steel helmet of mana gives 100 mana)
The difference:
As a fighter using crown of life 120 health, the +4 armor, and +2 damage absorption is huge that's without all the resistances it has (Though they both have the resistances)
As a necro using crown of mana the 80 mana, +3 armor 5% hit/crit to hit, and the 5% dodge/crit to dodge is massive for necro users on the crown of mana.
As a mage using crown of mana: 80 mana, +3 armor, +3 magic.
I think the crown of mana should be +5 magic at the minimum. Possibly 40 mana more or even 40 health (due the reason below).
I feel if there was a third crown. When comparing the "magic" portion of the crown to it's counterparts i feel it is very weak. Most players who even own a crown of mana cannot train with it vs mage creatures and/or mage boss's due to the fact that they can kill you very easily, so a helmet of life or crown of life is highly suggested. Keep in mind that these crowns cost 5 million to make.. unlike the helmets you can make a bunch, if you fail can exchange for fragments to make more.
Medallions:
https://gyazo.com/c38721dc332f4ed79dd0f794a34b0cad
I think in the glossary the medallion de garde-tombe when it originally came out was 5%, but was changed to 3% due to the fact that when tested people realized it was overly powered.
https://gyazo.com/0d5bc1b2e5f6dcdfa7740e54aac6d915
Summoners medallion, 15 mana and 3% dodge/hit chances on crits too depending on what medallion you use.
https://gyazo.com/9aaea0dafb997977521a2aff00f18f7a
Mage medallion, 15 mana, and +1 defensive spells, so you heal 1 more, or you can do +1 dmg depending on what you use.
Talismans:
https://gyazo.com/b00f7bcd637a47bb930afc3f0cf0dc6d
The necro talisman, which reduces mana cost by 10%, but it also makes the summons creatures stronger, when you make the talisman it goes from 3%, to 5%.
https://gyazo.com/db33ce6a667ce5acdfb9981b0d51a626
The mage talisman, reduces mana cost by 10%, and still only the +1 magic. I think it should be +3 magic for the medallion if it's a talisman.
Keep in mind, that these medallions are rare. Even when made you cannot break them down somewhere to make more like you can with armors/weapons. They are 2 types of each, unlike the A/D medallions (plenty of types) where you just add the enrichment oil to it
Conclusion: I have only been playing for a little while, but I have realized that magic in general doesn't receive as much love and care as it's other counterparts. I realize the hard working devs might be doing some work behind the scenes. But i think these minor changes can slowly revive mage, i look forward to hearing your feedback, and will post more ideas in the future. Thank you <3
I hope everyone is doing well through these tough times. I was intending on posting some ideas during the break in December though since the big update occurred at that time I figured the Dev's and everyone worked hard to give us a better enjoyment of the game and all was busy.
So here I am posting this thread and I wish that it can bring some more balance to the game.
Crowns/Helmets:
https://gyazo.com/b805d2e2446a5c45584e4724e30d2d52
The above is a crown of life. (The titanium helm gives 150 health)
https://gyazo.com/f8fc3d7ba00742e3d56e8797d23b6095
The above is the crown of mana. (The steel helmet of mana gives 100 mana)
The difference:
As a fighter using crown of life 120 health, the +4 armor, and +2 damage absorption is huge that's without all the resistances it has (Though they both have the resistances)
As a necro using crown of mana the 80 mana, +3 armor 5% hit/crit to hit, and the 5% dodge/crit to dodge is massive for necro users on the crown of mana.
As a mage using crown of mana: 80 mana, +3 armor, +3 magic.
I think the crown of mana should be +5 magic at the minimum. Possibly 40 mana more or even 40 health (due the reason below).
I feel if there was a third crown. When comparing the "magic" portion of the crown to it's counterparts i feel it is very weak. Most players who even own a crown of mana cannot train with it vs mage creatures and/or mage boss's due to the fact that they can kill you very easily, so a helmet of life or crown of life is highly suggested. Keep in mind that these crowns cost 5 million to make.. unlike the helmets you can make a bunch, if you fail can exchange for fragments to make more.
Medallions:
https://gyazo.com/c38721dc332f4ed79dd0f794a34b0cad
I think in the glossary the medallion de garde-tombe when it originally came out was 5%, but was changed to 3% due to the fact that when tested people realized it was overly powered.
https://gyazo.com/0d5bc1b2e5f6dcdfa7740e54aac6d915
Summoners medallion, 15 mana and 3% dodge/hit chances on crits too depending on what medallion you use.
https://gyazo.com/9aaea0dafb997977521a2aff00f18f7a
Mage medallion, 15 mana, and +1 defensive spells, so you heal 1 more, or you can do +1 dmg depending on what you use.
Talismans:
https://gyazo.com/b00f7bcd637a47bb930afc3f0cf0dc6d
The necro talisman, which reduces mana cost by 10%, but it also makes the summons creatures stronger, when you make the talisman it goes from 3%, to 5%.
https://gyazo.com/db33ce6a667ce5acdfb9981b0d51a626
The mage talisman, reduces mana cost by 10%, and still only the +1 magic. I think it should be +3 magic for the medallion if it's a talisman.
Keep in mind, that these medallions are rare. Even when made you cannot break them down somewhere to make more like you can with armors/weapons. They are 2 types of each, unlike the A/D medallions (plenty of types) where you just add the enrichment oil to it
Conclusion: I have only been playing for a little while, but I have realized that magic in general doesn't receive as much love and care as it's other counterparts. I realize the hard working devs might be doing some work behind the scenes. But i think these minor changes can slowly revive mage, i look forward to hearing your feedback, and will post more ideas in the future. Thank you <3