Problème effets spéciaux.

Les anciennes demandes / questions sont archivées ici.
Anrow
Messages : 7
Inscription : 09 juin 2009, 18:06

Problème effets spéciaux.

Message par Anrow »

Bonsoir.

Voici mon problème : n'ayant pas vraiment fait attention jusqu'à maintenant, je me suis rendu compte que les effets spéciaux (comme au lancement d'un sort, à l'augmentation de niveau ou au changement de carte) ne sont pas activés...

Je suis sous linux (ubuntu 9.04) et j'utilise le client statique. Ma carte graphique est assez ancienne (c'est une Nvidia Ti 4600).

Voici mon el.ini (je n'ai modifié aucun paramètre à la main) :

Code : Tout sélectionner

Only directives that start with a # are taken in consideration
Anything else is treated as a comment
For the directives that accept a boolean value (on/off), 0 is off, 1 is on

!!!WARNING!!!
Make a backup of this file, before messing with it. In case it gets corrupted, the game might
not start at all, etc.

Login settings:

#server_address = jeu.landes-eternelles.com
#server_port = 3000

Having a Username and Password defined can be a security problem. Use if you are comfortable
in people that can get to your machine knowing this information
#username = ""
#password = ""

video modes:
 1 = 640x480   16bpp
 2 = 640x480   32bpp
 3 = 800x600   16bpp
 4 = 800x600   32bpp
 5 = 1024x768  16bpp
 6 = 1024x768  32bpp
 7 = 1152x864  16bpp
 8 = 1152x864  32bpp
 9 = 1280x1024  16bpp
 10 = 1280x1024  32bpp

full screen can be 0 (windowed) or 1 (full screen)
if it is windowed, it will use the desktop BPP

#video_mode= 0
#full_screen = 0

The no_adjust_shadows directive, if set on 1, tells the engine not to disable the shadows if
the frame rate is too low.
#no_adjust_shadows = 0

Do NOT turn on the shadows if you have a low end machine, and/or if you are using a 16BPP mode
16BPP modes, on old video cards (up to GF3) do not support a stencil buffer, so having shadows
will make the game unplayable. If this is the case, use 0 instead of 1, in the shadows_on string

#shadows_on= 0

If you want to use some better quality shadows, enable the shadow mapping. It will use more ressources
than the old shadows, but will look prettier:

#use_shadow_mapping = 0

This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it will
look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/ressources.

#max_shadow_map_size = 1024

The clouds shadows are projected on the ground, and the game looks nicer with them on.
There is a small (about 10) speed penality, if you let it on, so you might want to disable
them if you have an old video board.

#clouds_shadows= 0

The reflections can now be turned off without using poor_man. 
Set the following to 0 to just disable reflections.
#show_reflection= 0

Set this to 0 to disable showing the FPS in the corner
#show_fps= 0


Setting this to a non-zero value will throttle EL back only when it's 
grabbing far more CPU time than it really needs to render a scene smoothly.
This shouldn't affect slower systems at all, as they need all the CPU 
time that they can get to render nicely.
#limit_fps= 30


If you REALLY have a VERY poor machine, try to set the next variable on 1
You will notice a drastical drop in quality (no reflections, no clouds shadows, and the texture
filtering is set to  NEAREST), but you might get a performance increase.
It is highly discouraged to turn it on, tho.

#poor_man= 0

If you have a LOT of memory, you can set use_vertex_array to a number greater then 0 to
increase performance. This works well in crowded areas, but can use 130M or more of
memory. Not recommended for machines with less then 384M of memory, 512M of memory is
suggested for this feature. The higher the number, the faster a system needs to be. If 
your system lags when lots of player appear, then consider lowering the number.

#use_vertex_array = 1

Mipmaps is a texture effect that blurs the texture a bit - it may look smoother and better, or it may look worse
depending on your graphics driver settings and the like. It might also improve performance.
To enable mipmaps in the client set the following parameter to 1:

#use_mipmaps= 0

Some systems will not support the new point based particles in EL. If your client complaints
about not having the point based particles extension, set the following to 0:

#use_point_particles= 0

If you experience a significant slowdown when particles are nearby, you should consider lowering
the percentage of particles that are displayed. You can set the particles percentage between 0 and 100:

#particles_percentage = 100

You can increase the mouse sensitivity and cursor changing by adjusting the mouse_limit to
lower numbers, but usually the FPS will drop as well!
#mouse_limit=15

The following two directives are for configuring the camera rotation speed, when you press
left/right arrows (this is the normal mode), or shift+left/right arrows (fine mode)
Increase for a faster camera turning speed, decrease for a smoother animation.

#normal_camera_rotation_speed= 50
#fine_camera_rotation_speed = 5.0

To prevent your player from moving by accident when you are sitting check sit_lock to 1
and enable it

#sit_lock= 0

Set to 0 if you don't want the item window to be opened when dropping things
#item_window_on_drop = 1

Set to 1 to see the digital clock
#view_digital_clock= 1



Lets you relocate your quickbar by using leftclick+ctrl. leftclick+shift determines whether the quickbar should be horisontal
or vertical (default) and leftclick+ctrl+shift resets the quickbar.

#relocate_quickbar = 0

Shows your stats in the hud (only works in resolutions > 640x480)

#show_stats_in_hud= 1

Settting both show_stats_in_hud and show_statbars_in_hud to 1 will display experience bars for 
all your skills on the right side of the screen.

#show_statbars_in_hud= 1

Shows help text, that tells about the function of a button:

#show_help_text= 0


Set the time before the client will go afk automatically (time in minutes). If 0 the client will not go afk automatically
and you'll have to set the client AFK yourself.

#auto_afk_time = 5



Set the default afk message:

#afk_message = "Message automatique : Je suis absent pour le moment."



If afk_local is set, when you go AFK, local chat messages are counted and saved as well as PMs

#afk_local= 1



Global ignores is a list with people that are well known for being nasty, so we put them into
a list (global_ignores.txt). Now, if you want, you can configure the client to load that list on
start up, so you will have some sort of additional protection against those nasty people.
By default, this feature is turned on

#use_global_ignores = 1



Gloabal filters are a list of words that people have found offensive and can be replaced locally. 
Set the following to 0 if you don't want to use the default word filtering.

#use_global_filters = 1

Set the following text to whatever you want filtered words to be replaced by.

#text_filter_replace = smeg



The following directive allows you to choose wether or not you want that each time when you
ignore someone, his/her/it's name to be saved on your local ignores list, so you will 
permanently ignore that person (unless/until you manually remove the name from the 
local_ignores.txt file)

#save_ignores = 1

Indicate if and how you want text messages to be logged to file. A distinction is made between 
server messages, which are informational messages like "slow down" or "you failed to harvest the
[whatever]", and chat messages like local chat, PMs and GMs. Valid options for log_chat are
0: don't log anything at all
1: log chat to chat_log.txt, but don't log server messages
2: log both chat and server messages to chat_log.txt
3: log chat to chat_log.txt, and server messages to srv_log.txt

#log_server = 1

You can adjust the size of the text used for the players name tags on the screen.  A value
of 1.0 is the default, and you can make the text bigger or smaller by raising or lowering the values.

#name_text_size= 0.84
Reserved for future usage

#name_font = 0

You can adjust the size of the chat text on the screen. A value of 1.0 is the default, and
you can make the text bigger or smaller by raising or lowering the values.

#chat_text_size= 0.84
Reserved for future usage

#chat_font = 0

Set enable_sound to 1 to turn on sound effects, or to 0 if you don't want the EL client to take 
over your sound card, or if you have sound problems that might crash the client.

#enable_sound= 0

Setting enable_music to 1 will make the game play background music. Note that the music 
files themselves are not distributed with the game, and are available as a separate download.

#enable_music= 0

You can change the music or sound gain (volume) with the following parameters. 0.0 means muted, 
1.0 means full volume:

#sound_gain= 0.5
#music_gain= 0.2

Here is where you give the path to your favorite browser. Due to the large diversity of browsers 
used, no default browser is selected, but you can easily change it in-game in the 
configuration tool, or here by adding a # before the browser command you prefer, and removing it 
on the next line: 

#browser= "firefox"

Note that, because of Micro$oft's infinite wisdom, invoking a command is done differently
in Win9* and in Windows NT ® ©, so you have to manually select how to invoke your browser.
Be sure to have only ONE selected browser, otherwise the current browser thingy is likely not 
to work.

For Windows NT/2K/XP
browser = "start iexplore.exe"

For Win9*
If you don't use quotation marks, the spaces will be stripped.

browser = "c:\Program Files\Internet Explorer\iexplore.exe"

For Linux:
Just put a # before the browser you use, and make sure there there are not two or more browsers
selected. That is, deselect the windows browser
browser = konqueror
browser = opera
browser = mozilla
browser = netscape

Choose your language - all languages available are located in the ./languages/ folder in your eternal lands directory. 
The languages are however easily extendable and if you wish, you can translate the client into your language by editing
the files found in the languages directory.

#language= "fr"

This option allows you to specify a directory other than the current directory to load data from.
This needs to be set to where you installed EL.
For Windows users, the default is "c:\Program Files\Eternal Lands\".
For Gentoo users, the ebuild installs in /usr/share/games/eternal-lands.
#data_dir= ./

Set render_fog to 1 to show fog in the game.
#render_fog= 0

Setting use_vertex_buffers to 1 will make EL use vertex buffer objects to speed up the rendering 
process, at the expense of using more video memory.
#use_vertex_buffers= 1

If compass_north = 1 (the default), the compass needle works like a real compass, i.e. the needle 
always points to the north. If it is zero, the needle points in the direction your character is
facing, and the north is in the direction of the N on the on-screen compass.
#compass_north = 1

If caps_filter is set, messages that are entirely in upper case are automatically converted to 
lower case.
#caps_filter = 0

The value for windowed_chat determines how text messages are displayed. Valid options are:

0: Simply print all text on the screen
1: Tabbed chat: text messages are separated based on the type of message (e.g. server messages, 
   guild chat, local chat, channel talk), and by selecting a tab from a bar on top of the screen
   only one (or all) channel or type of message is shown.
2: Windowed chat: like tabbed chat, but the text is displayed in a separate window.
#windowed_chat = 1



Set write_ini_on_exit to 0 if you do NOT want changes in your settings to be saved when you close 

the game. You probably do not want to do this, so if you don't know what you're doing, leave it 

at 1.

#write_ini_on_exit = 1



If ati_click_workaround is set, the game will try to work around a bug in (older?) Ati video 

drivers, that read out the depth buffers incorrectly. Try this option _only_ when you are not 

able to walk and you have an Ati video card. 

#ati_click_workaround = 0



Setting use_alpha_border to 1 will make EL show a nice shadow border around the in-game windows.

#use_alpha_border= 0


Setting use_floating_messages to 1 will show a message floating above your characters head when 

you gain experience. 

#use_floating_messages = 1



If local_chat_separate is set and windowed_chat is set to using tabs or the chat window, then 

all local chat messages will be displayed in a separate tab, otherwise they will be shown in all 

tabs.

#local_chat_separate = 1



Same as local_chat_separate, but for guild messages.

#guild_chat_separate = 1



Same as local_chat_separate, but for server and other informational messages.

#server_chat_separate= 1



This option is useful for EL moderators only. Same as local_chat_separate, but for moderator 

messages.

#mod_chat_separate= 1



If highlight_tab_on_nick is set and tabbed or windowed chat is used, tabs in which your name is 

mentioned will be highlighted.

#highlight_tab_on_nick = 1



If isometric is set to 1, the in game view will be isometric, i.e. no perspective is used. Use it 

when your frame rate is low, it can speed up the rendering process significantly.

#isometric= 0



The perspective correction, only used when isometric is 0. The farther this value deviates from 1, 

the higher the perspective distortion is.

#perspective= 0.4



The distance to the near clipping plane from the camera. Objects that are closer to the 

camera than this distance will not be displayed.

#near_plane= 0.1



If buddy_log_notice is set, a message will be printed when someone on your buddy list logs on or off.

#buddy_log_notice = 1



Gamma correction, the higher this value, the higher the contrast between light and dark colors. 

You can try to use this option when the game looks very dark on your screen, but note that it 

affects the entire display, not just the game window.

#gamma= 1



This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it 

will look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/resources. 

Valid options for shadow_map_size are



0: 256

1: 512

2: 768

3: 1024

4: 1280

5: 1536

6: 1792

7: 2048

8: 3072

9: 4096



#shadow_map_size= 3



If use_compiled_vertex_array is set, EL will draw 3D objects using compiled vertex arrays. Some 

systems don't support this option well, so you can try turning it off when you notice that 3D 

objects aren't displayed correctly.

#use_compiled_vertex_array= 0



If autoupdate is set, updates can be automatically downloaded from the server and installed. Note 

that this requires the game to have write permissions in your configuration directory, or the 

game data directory. If you are able to play the game with default settings, that is most likely 

not a problem, since the log files are created in either of those directories as well.

all log fil

#autoupdate = 1



When serverpopup is set, special server messages with channel id 255 are displayed in a separate 

popup window.

#serverpopup = 1



Set this option to 1 if you find that clicking the mouse on the ground does not move your 

character. Instead of reading the depth buffer, the game will then trace the line of view to find 

the ground tile to move to.

#use_old_clicker = 0



Set use_frame_buffer to 1 to enable frame buffer support for shadow mapping and reflections.

#use_frame_buffer= 1



If windows_on_top is set, certain windows can be shown on top of the console and map interfaces.

#windows_on_top= 0


#video_info_sent= 1

#use_eye_candy= 1

#enable_blood= 0

#use_lamp_halo= 0

#transparency_resolution_fix= 0

#max_ec_framerate= 45

#min_ec_framerate= 15

#light_columns_threshold= 20

#use_fancy_smoke= 0

#max_idle_cycles_per_second= 100

#note_text_size= 0.84

#crowd_gain= 1

#enviro_gain= 0.3

#actor_gain= 1

#walking_gain= 0.4

#gamewin_gain= 1

#client_gain= 1

#dim_sounds_on_rain= 0

#view_analog_clock= 1

#use_alpha_banner= 0

#opaque_window_backgrounds= 0

#customupdate= 1

#special_effects= 1

#time_warning_hour= -1

#time_warning_sun= -1

#time_warning_day= -1

#continent_map_boundaries= 1

#anisotropic_filter= 2

#warn_gain= 1

#render_skeleton= 0

#render_mesh= 1

#use_cursor_on_animal= 0

#use_display_actors= 1

#use_actor_bbox_check= 1

#use_render_mesh_shader= 1

#use_set_transformation_buffers= 1

#use_build_actor_bounding_box= 1

#use_model_attach_and_detach_mesh= 1

#use_render_attached_meshs= 1

#always_pathfinding= 1

#water_shader_quality= 2

#use_keypress_dialog_boxes= 0

#use_full_dialogue_window= 0

#use_ext_gpu_program_parameters= 0

#use_new_selection= 0

#use_harvesting_eye_candy= 0

#skybox_show_sky= 0

#skybox_show_clouds= 0

#skybox_show_stars= 0

#skybox_show_moons= 0

#skybox_show_sun= 0

#follow_cam= 0

#fol_cam_behind= 0

#extended_cam= 0

#ext_cam_auto_zoom= 0

#follow_strength= 0.1

#const_speed= 1

#lin_speed= 10

#quad_speed= 10

#far_plane= 90

#min_tilt_angle= 20

#max_tilt_angle= 90

#far_reflection_plane= 40

#normal_camera_deceleration= 1

#skybox_update_every_frame= 0

#seconds_between_shadows_updates= 10

#use_draw_range_elements= 1

#show_game_seconds= 1

#skybox_update_delay= 10

#rotate_minimap= 1

#disable_sound= 1

#sound_device= ""

#afk_snd_warning= 1

#minimap_scale= 0.7

#use_animation_program= 0

#buff_icon_size= 32

#disable_double_click= 0

#pin_minimap= 0

#cm_banner_disabled= 1

#affichage_barres= 1

#quickitems_size= 6

#quickspells_size= 6

#staff_chat_separate= 1

#disable_window_adjustment= 0

#video_width= 1016

#video_height= 690

#use_clipboard= 1

#logo_click_to_url= 0

#logo_link= "http://www.landes-eternelles.com"

#gx_adjust= 0

#gy_adjust= 0

#log_chat= 2

#coord_chat_separate= 0
Et voici mon fichier connection_log.txt :

Code : Tout sélectionner

Window size adjusted to 1016x690
Carte vidéo: GeForce4 Ti 4600/AGP/SSE/3DNOW!
Fournisseur: NVIDIA Corporation
Version d'OpenGL: 1.5.8 NVIDIA 96.43.10
Extensions supportées: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GL_ARB_multitexture est utilisée.
GL_ARB_texture_env_combine est utilisée.
GL_EXT_compiled_vertex_array est utilisée.
GL_ARB_point_sprite est utilisée.
GL_ARB_texture_compression est utilisée.
GL_EXT_texture_compression_s3tc est utilisée.
GL_SGIS_generate_mipmap est utilisée.
GL_ARB_shadow est utilisée.
GL_ARB_vertex_buffer_object est utilisée.
Impossible de trouver l'extension GL_EXT_framebuffer_object,  elle ne sera pas utilisée...
GL_EXT_draw_range_elements est utilisée.
Impossible de trouver l'extension GL_ARB_texture_non_power_of_two,  elle ne sera pas utilisée...
Impossible de trouver l'extension GL_ARB_fragment_program,  elle ne sera pas utilisée...
GL_ARB_vertex_program est utilisée.
Impossible de trouver l'extension GL_ARB_fragment_shader,  elle ne sera pas utilisée...
GL_ARB_vertex_shader est utilisée.
GL_ARB_shader_objects est utilisée.
GL_ARB_shading_language_100 est utilisée.
L'extension GL_ARB_texture_mirrored_repeat a été trouvée...
L'extension GL_ARB_texture_rectangle a été trouvée...
L'extension GL_EXT_fog_coord a été trouvée...
Impossible de trouver l'extension GL_ATI_texture_compression_3dc,  elle ne sera pas utilisée...
Impossible de trouver l'extension GL_EXT_texture_compression_latc,  elle ne sera pas utilisée...
Framebuffer disabled (need newer driver)
Tes fichiers de données sont stockés dans le répertoire ./
Ta configuration et les journaux sont stockés dans le répertoire /home/anrow/.lec/main/
Connexion au serveur...
Bienvenue dans les Landes Eternelles, voyageur!  Ses brumes se lèvent pour te voir y vivre de nombreuses aventures! Sois prêt à affronter ton destin et celui d'une contrée entière...
Je vous remercie par avance.
Dernière modification par Anrow le 01 nov. 2009, 23:10, modifié 2 fois.
Anrow, Elfe Sombre fier du devenir de son Peuple.

Ackak
Messages : 7348
Inscription : 18 déc. 2005, 19:31

Re: Problème effets spéciaux.

Message par Ackak »

Avec ces options, j'arrive à avoir les effets lors de la récolte et les colonnes de lumière lors du changement de carte :
Only directives that start with a # are taken in consideration

Anything else is treated as a comment

For the directives that accept a boolean value (on/off), 0 is off, 1 is on



!!!WARNING!!!

Make a backup of this file, before messing with it. In case it gets corrupted, the game might

not start at all, etc.



Login settings:



#server_address = jeu.landes-eternelles.com

#server_port = 3000



Having a Username and Password defined can be a security problem. Use if you are comfortable

in people that can get to your machine knowing this information

#username = ""

#password = ""



video modes:

1 = 640x480 16bpp

2 = 640x480 32bpp

3 = 800x600 16bpp

4 = 800x600 32bpp

5 = 1024x768 16bpp

6 = 1024x768 32bpp

7 = 1152x864 16bpp

8 = 1152x864 32bpp

9 = 1280x1024 16bpp

10 = 1280x1024 32bpp



full screen can be 0 (windowed) or 1 (full screen)

if it is windowed, it will use the desktop BPP



#video_mode= 0
#full_screen = 0



The no_adjust_shadows directive, if set on 1, tells the engine not to disable the shadows if

the frame rate is too low.

#no_adjust_shadows= 0



Do NOT turn on the shadows if you have a low end machine, and/or if you are using a 16BPP mode

16BPP modes, on old video cards (up to GF3) do not support a stencil buffer, so having shadows

will make the game unplayable. If this is the case, use 0 instead of 1, in the shadows_on string



#shadows_on= 0



If you want to use some better quality shadows, enable the shadow mapping. It will use more ressources

than the old shadows, but will look prettier:



#use_shadow_mapping= 1



This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it will

look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/ressources.



#max_shadow_map_size = 1024



The clouds shadows are projected on the ground, and the game looks nicer with them on.

There is a small (about 10) speed penality, if you let it on, so you might want to disable

them if you have an old video board.



#clouds_shadows= 0



The reflections can now be turned off without using poor_man.

Set the following to 0 to just disable reflections.

#show_reflection= 1



Set this to 0 to disable showing the FPS in the corner

#show_fps= 1


Setting this to a non-zero value will throttle EL back only when it's

grabbing far more CPU time than it really needs to render a scene smoothly.

This shouldn't affect slower systems at all, as they need all the CPU

time that they can get to render nicely.

#limit_fps= 30


If you REALLY have a VERY poor machine, try to set the next variable on 1

You will notice a drastical drop in quality (no reflections, no clouds shadows, and the texture

filtering is set to NEAREST), but you might get a performance increase.

It is highly discouraged to turn it on, tho.



#poor_man= 0



If you have a LOT of memory, you can set use_vertex_array to a number greater then 0 to

increase performance. This works well in crowded areas, but can use 130M or more of

memory. Not recommended for machines with less then 384M of memory, 512M of memory is

suggested for this feature. The higher the number, the faster a system needs to be. If

your system lags when lots of player appear, then consider lowering the number.



#use_vertex_array = 1



Mipmaps is a texture effect that blurs the texture a bit - it may look smoother and better, or it may look worse

depending on your graphics driver settings and the like. It might also improve performance.

To enable mipmaps in the client set the following parameter to 1:



#use_mipmaps= 1


Some systems will not support the new point based particles in EL. If your client complaints

about not having the point based particles extension, set the following to 0:



#use_point_particles= 0



If you experience a significant slowdown when particles are nearby, you should consider lowering

the percentage of particles that are displayed. You can set the particles percentage between 0 and 100:



#particles_percentage = 100



You can increase the mouse sensitivity and cursor changing by adjusting the mouse_limit to

lower numbers, but usually the FPS will drop as well!

#mouse_limit=15



The following two directives are for configuring the camera rotation speed, when you press

left/right arrows (this is the normal mode), or shift+left/right arrows (fine mode)

Increase for a faster camera turning speed, decrease for a smoother animation.



#normal_camera_rotation_speed= 50

#fine_camera_rotation_speed = 5.0



To prevent your player from moving by accident when you are sitting check sit_lock to 1

and enable it



#sit_lock= 0



Set to 0 if you don't want the item window to be opened when dropping things

#item_window_on_drop = 1



Set to 1 to see the digital clock

#view_digital_clock= 1



Lets you relocate your quickbar by using leftclick+ctrl. leftclick+shift determines whether the quickbar should be horisontal

or vertical (default) and leftclick+ctrl+shift resets the quickbar.

#relocate_quickbar = 0



Shows your stats in the hud (only works in resolutions > 640x480)

#show_stats_in_hud= 1



Settting both show_stats_in_hud and show_statbars_in_hud to 1 will display experience bars for

all your skills on the right side of the screen.

#show_statbars_in_hud= 1



Shows help text, that tells about the function of a button:

#show_help_text= 0


Set the time before the client will go afk automatically (time in minutes). If 0 the client will not go afk automatically

and you'll have to set the client AFK yourself.

#auto_afk_time = 5



Set the default afk message:

#afk_message = "Message automatique : Je suis absent pour le moment."



If afk_local is set, when you go AFK, local chat messages are counted and saved as well as PMs

#afk_local= 1



Global ignores is a list with people that are well known for being nasty, so we put them into

a list (global_ignores.txt). Now, if you want, you can configure the client to load that list on

start up, so you will have some sort of additional protection against those nasty people.

By default, this feature is turned on



#use_global_ignores = 1



Gloabal filters are a list of words that people have found offensive and can be replaced locally.

Set the following to 0 if you don't want to use the default word filtering.

#use_global_filters = 1



Set the following text to whatever you want filtered words to be replaced by.

#text_filter_replace = smeg



The following directive allows you to choose wether or not you want that each time when you

ignore someone, his/her/it's name to be saved on your local ignores list, so you will

permanently ignore that person (unless/until you manually remove the name from the

local_ignores.txt file)



#save_ignores = 1



Indicate if and how you want text messages to be logged to file. A distinction is made between

server messages, which are informational messages like "slow down" or "you failed to harvest the

[whatever]", and chat messages like local chat, PMs and GMs. Valid options for log_chat are



0: don't log anything at all

1: log chat to chat_log.txt, but don't log server messages

2: log both chat and server messages to chat_log.txt

3: log chat to chat_log.txt, and server messages to srv_log.txt



#log_server = 1



You can adjust the size of the text used for the players name tags on the screen. A value

of 1.0 is the default, and you can make the text bigger or smaller by raising or lowering the values.



#name_text_size= 0.84
Reserved for future usage

#name_font = 0



You can adjust the size of the chat text on the screen. A value of 1.0 is the default, and

you can make the text bigger or smaller by raising or lowering the values.



#chat_text_size= 0.84
Reserved for future usage

#chat_font = 0



Set enable_sound to 1 to turn on sound effects, or to 0 if you don't want the EL client to take

over your sound card, or if you have sound problems that might crash the client.

#enable_sound= 0



Setting enable_music to 1 will make the game play background music. Note that the music

files themselves are not distributed with the game, and are available as a separate download.

#enable_music= 0



You can change the music or sound gain (volume) with the following parameters. 0.0 means muted,

1.0 means full volume:



#sound_gain= 0.5

#music_gain= 0.2



Here is where you give the path to your favorite browser. Due to the large diversity of browsers

used, no default browser is selected, but you can easily change it in-game in the

configuration tool, or here by adding a # before the browser command you prefer, and removing it

on the next line:

#browser= "firefox"



Note that, because of Micro$oft's infinite wisdom, invoking a command is done differently

in Win9* and in Windows NT ® ©, so you have to manually select how to invoke your browser.

Be sure to have only ONE selected browser, otherwise the current browser thingy is likely not

to work.



For Windows NT/2K/XP

browser = "start iexplore.exe"



For Win9*

If you don't use quotation marks, the spaces will be stripped.



browser = "c:\Program Files\Internet Explorer\iexplore.exe"



For Linux:

Just put a # before the browser you use, and make sure there there are not two or more browsers

selected. That is, deselect the windows browser

browser = konqueror

browser = opera

browser = mozilla

browser = netscape



Choose your language - all languages available are located in the ./languages/ folder in your eternal lands directory.

The languages are however easily extendable and if you wish, you can translate the client into your language by editing

the files found in the languages directory.

#language= "fr"



This option allows you to specify a directory other than the current directory to load data from.

This needs to be set to where you installed EL.

For Windows users, the default is "c:\Program Files\Eternal Lands\".

For Gentoo users, the ebuild installs in /usr/share/games/eternal-lands.

#data_dir= ./







Set render_fog to 1 to show fog in the game.

#render_fog= 0



Setting use_vertex_buffers to 1 will make EL use vertex buffer objects to speed up the rendering

process, at the expense of using more video memory.

#use_vertex_buffers= 1



If compass_north = 1 (the default), the compass needle works like a real compass, i.e. the needle

always points to the north. If it is zero, the needle points in the direction your character is

facing, and the north is in the direction of the N on the on-screen compass.

#compass_north = 1



If caps_filter is set, messages that are entirely in upper case are automatically converted to

lower case.

#caps_filter = 0



The value for windowed_chat determines how text messages are displayed. Valid options are:



0: Simply print all text on the screen

1: Tabbed chat: text messages are separated based on the type of message (e.g. server messages,

guild chat, local chat, channel talk), and by selecting a tab from a bar on top of the screen

only one (or all) channel or type of message is shown.

2: Windowed chat: like tabbed chat, but the text is displayed in a separate window.

#windowed_chat = 1



Set write_ini_on_exit to 0 if you do NOT want changes in your settings to be saved when you close

the game. You probably do not want to do this, so if you don't know what you're doing, leave it

at 1.

#write_ini_on_exit = 1



If ati_click_workaround is set, the game will try to work around a bug in (older?) Ati video

drivers, that read out the depth buffers incorrectly. Try this option _only_ when you are not

able to walk and you have an Ati video card.

#ati_click_workaround = 0



Setting use_alpha_border to 1 will make EL show a nice shadow border around the in-game windows.

#use_alpha_border= 0


Setting use_floating_messages to 1 will show a message floating above your characters head when

you gain experience.

#use_floating_messages = 1



If local_chat_separate is set and windowed_chat is set to using tabs or the chat window, then

all local chat messages will be displayed in a separate tab, otherwise they will be shown in all

tabs.

#local_chat_separate = 1



Same as local_chat_separate, but for guild messages.

#guild_chat_separate = 1



Same as local_chat_separate, but for server and other informational messages.

#server_chat_separate= 1



This option is useful for EL moderators only. Same as local_chat_separate, but for moderator

messages.

#mod_chat_separate= 1



If highlight_tab_on_nick is set and tabbed or windowed chat is used, tabs in which your name is

mentioned will be highlighted.

#highlight_tab_on_nick = 1



If isometric is set to 1, the in game view will be isometric, i.e. no perspective is used. Use it

when your frame rate is low, it can speed up the rendering process significantly.

#isometric= 0



The perspective correction, only used when isometric is 0. The farther this value deviates from 1,

the higher the perspective distortion is.

#perspective= 0.4



The distance to the near clipping plane from the camera. Objects that are closer to the

camera than this distance will not be displayed.

#near_plane= 0.1



If buddy_log_notice is set, a message will be printed when someone on your buddy list logs on or off.

#buddy_log_notice = 1



Gamma correction, the higher this value, the higher the contrast between light and dark colors.

You can try to use this option when the game looks very dark on your screen, but note that it

affects the entire display, not just the game window.

#gamma= 1



This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it

will look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/resources.

Valid options for shadow_map_size are



0: 256

1: 512

2: 768

3: 1024

4: 1280

5: 1536

6: 1792

7: 2048

8: 3072

9: 4096



#shadow_map_size= 3



If use_compiled_vertex_array is set, EL will draw 3D objects using compiled vertex arrays. Some

systems don't support this option well, so you can try turning it off when you notice that 3D

objects aren't displayed correctly.

#use_compiled_vertex_array= 1



If autoupdate is set, updates can be automatically downloaded from the server and installed. Note

that this requires the game to have write permissions in your configuration directory, or the

game data directory. If you are able to play the game with default settings, that is most likely

not a problem, since the log files are created in either of those directories as well.

all log fil

#autoupdate = 1



When serverpopup is set, special server messages with channel id 255 are displayed in a separate

popup window.

#serverpopup = 1



Set this option to 1 if you find that clicking the mouse on the ground does not move your

character. Instead of reading the depth buffer, the game will then trace the line of view to find

the ground tile to move to.

#use_old_clicker = 0



Set use_frame_buffer to 1 to enable frame buffer support for shadow mapping and reflections.

#use_frame_buffer= 0



If windows_on_top is set, certain windows can be shown on top of the console and map interfaces.

#windows_on_top= 0


#video_info_sent= 1


#use_eye_candy= 1



#enable_blood= 1



#use_lamp_halo= 1



#transparency_resolution_fix= 0



#max_ec_framerate= 66



#min_ec_framerate= 5



#light_columns_threshold= 0



#use_fancy_smoke= 1



#max_idle_cycles_per_second= 100



#note_text_size= 0.84


#crowd_gain= 1



#enviro_gain= 0.3



#actor_gain= 1



#walking_gain= 0.4



#gamewin_gain= 1



#client_gain= 1



#dim_sounds_on_rain= 0



#view_analog_clock= 1



#use_alpha_banner= 0



#opaque_window_backgrounds= 0



#customupdate= 1



#special_effects= 1



#time_warning_hour= -1



#time_warning_sun= -1



#time_warning_day= -1



#continent_map_boundaries= 1



#anisotropic_filter= 2



#warn_gain= 1



#render_skeleton= 0



#render_mesh= 1



#use_cursor_on_animal= 0



#use_display_actors= 1



#use_actor_bbox_check= 1



#use_render_mesh_shader= 1



#use_set_transformation_buffers= 1



#use_build_actor_bounding_box= 1



#use_model_attach_and_detach_mesh= 1



#use_render_attached_meshs= 1



#always_pathfinding= 1



#water_shader_quality= 0



#use_keypress_dialog_boxes= 0



#use_full_dialogue_window= 0



#use_ext_gpu_program_parameters= 0



#use_new_selection= 0



#use_harvesting_eye_candy= 1



#skybox_show_sky= 1



#skybox_show_clouds= 1



#skybox_show_stars= 1



#skybox_show_moons= 1



#skybox_show_sun= 1



#follow_cam= 0



#fol_cam_behind= 0



#extended_cam= 0



#ext_cam_auto_zoom= 0



#follow_strength= 0.1



#const_speed= 1



#lin_speed= 10



#quad_speed= 10



#far_plane= 90



#min_tilt_angle= 20



#max_tilt_angle= 90



#far_reflection_plane= 40



#normal_camera_deceleration= 1



#skybox_update_every_frame= 0



#seconds_between_shadows_updates= 10



#use_draw_range_elements= 1



#show_game_seconds= 1



#skybox_update_delay= 10



#rotate_minimap= 1



#disable_sound= 1



#sound_device= ""



#afk_snd_warning= 1



#minimap_scale= 0.7



#use_animation_program= 0



#buff_icon_size= 32



#disable_double_click= 0



#pin_minimap= 0



#cm_banner_disabled= 1


#affichage_barres= 1



#quickitems_size= 6



#quickspells_size= 6



#staff_chat_separate= 1



#disable_window_adjustment= 0



#video_width= 1016


#video_height= 690


#use_clipboard= 1



#logo_click_to_url= 0



#logo_link= "http://www.landes-eternelles.com"



#gx_adjust= 0



#gy_adjust= 0


#log_chat= 2

#coord_chat_separate= 0
#minimap_lancement= 0

#enable_user_menus= 0
Celui qui apprend quelque chose de moi enrichit son savoir sans réduire le mien, tout comme celui qui allume sa chandelle à la mienne se donne de la lumière sans me plonger dans l'obscurité.
-- Thomas Jefferson

Anrow
Messages : 7
Inscription : 09 juin 2009, 18:06

Re: Problème effets spéciaux.

Message par Anrow »

Pas de changement pour moi...

Je ne pense donc pas que ça vienne du fichier de configuration, mais plutôt de ma machine.
Anrow, Elfe Sombre fier du devenir de son Peuple.

Avatar de l’utilisateur
trinita
Messages : 2722
Inscription : 15 avr. 2006, 10:23
Localisation : Charente - France
Contact :

Re: Problème effets spéciaux.

Message par trinita »

pas d'erreur lors du chargement sur les drivers opengl nécessaire ?
Trinita,

Administrateur,
Contact: trinita@landes-eternelles.com

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