disponible en format dds ici. Pour ce qui est de la taille, je suggère 70 %. À 80 % la différence n'est pas très grande, mais a vous de voir :p
Vous pouvez testez en ajouter le fichier de texture sous le nom ani_mouette.dds fournit ci-haut et en remplaçant le texte de du fichier bird1_falcon.xml dans le dossier actors_defs par le texte ci-dessous.
Code : Tout sélectionner
<actor type="falcon" id="83">
<skin>./meshes/ani_mouette.dds</skin>
<mesh>./meshes/bird_falcon1.cmf</mesh>
<skeleton>./skeletons/bird.csf</skeleton>
<scale>1</scale>
<bone_scale>0.7</bone_scale>
<mesh_scale>0.7</mesh_scale>
<frames>
<CAL_walk sound_scale="0.0">./animations/bird_fly1.caf 0</CAL_walk>
<CAL_idle>./animations/bird_fly1.caf 0</CAL_idle>
<CAL_idle2>./animations/bird_fly1.caf 0</CAL_idle2>
<CAL_in_combat duration="500">./animations/bird_intofight1.caf 1</CAL_in_combat>
<CAL_out_combat duration="500">./animations/bird_outfight1.caf 1</CAL_out_combat>
<CAL_combat_idle duration="500">./animations/bird_fightidle.caf 0</CAL_combat_idle>
<CAL_pain1 duration="500">./animations/bird_pain1.caf 1</CAL_pain1>
<CAL_die1 duration="500" sound="Eagle">./animations/bird_die1.caf 1</CAL_die1>
<CAL_attack_up_1 duration="500">./animations/bird_attack1.caf 1</CAL_attack_up_1>
<CAL_attack_up_2 duration="500">./animations/bird_attack1.caf 1</CAL_attack_up_2>
<CAL_attack_up_3 duration="500">./animations/bird_attack1.caf 1</CAL_attack_up_3>
<CAL_attack_up_4 duration="500">./animations/bird_attack1.caf 1</CAL_attack_up_4>
<CAL_attack_down_1 duration="500">./animations/bird_attack1.caf 1</CAL_attack_down_1>
<CAL_attack_down_2 duration="500">./animations/bird_attack1.caf 1</CAL_attack_down_2>
</frames>
<ghost>no</ghost>
<walk_speed>0.1111111119</walk_speed>
<run_speed>0.1111111111</run_speed>
</actor>
Pour tester la mouette démon :
Code : Tout sélectionner
<actor type="falcon" id="83">
<skin>./meshes/ani_mouette.dds</skin>
<mesh>./meshes/bird_falcon1.cmf</mesh>
<skeleton>./skeletons/bird.csf</skeleton>
<scale>1</scale>
<bone_scale>3.0</bone_scale>
<mesh_scale>3.0</mesh_scale>
<frames>
<CAL_walk sound_scale="0.0">./animations/bird_fly1.caf 0</CAL_walk>
<CAL_idle>./animations/bird_fly1.caf 0</CAL_idle>
<CAL_idle2>./animations/bird_fly1.caf 0</CAL_idle2>
<CAL_in_combat duration="500">./animations/bird_intofight1.caf 1</CAL_in_combat>
<CAL_out_combat duration="500">./animations/bird_outfight1.caf 1</CAL_out_combat>
<CAL_combat_idle duration="500">./animations/bird_fightidle.caf 0</CAL_combat_idle>
<CAL_pain1 duration="500">./animations/bird_pain1.caf 1</CAL_pain1>
<CAL_die1 duration="500" sound="Eagle">./animations/bird_die1.caf 1</CAL_die1>
<CAL_attack_up_1 duration="500">./animations/bird_attack1.caf 1</CAL_attack_up_1>
<CAL_attack_up_2 duration="500">./animations/bird_attack1.caf 1</CAL_attack_up_2>
<CAL_attack_up_3 duration="500">./animations/bird_attack1.caf 1</CAL_attack_up_3>
<CAL_attack_up_4 duration="500">./animations/bird_attack1.caf 1</CAL_attack_up_4>
<CAL_attack_down_1 duration="500">./animations/bird_attack1.caf 1</CAL_attack_down_1>
<CAL_attack_down_2 duration="500">./animations/bird_attack1.caf 1</CAL_attack_down_2>
</frames>
<ghost>yes</ghost>
<walk_speed>0.1111111119</walk_speed>
<run_speed>0.1111111111</run_speed>
</actor>